Armello - Патч 1.8. В игре появились новые предметы и режим Fury

access_time 22 июня 2017 remove_red_eye 2585 question_answer1 @Nature
Фэнтезийная ролевая стратегия Armello получила патч 1.8. В игре появились две новые карточки:

- Reaper’s Trident (сокровище). В бою у вас отнимают 2 кубика, но зато дают 3 отравленных меча;
- King’s Guard Armour (предмет). В бою первые два кубика со знаком луны или солнца, которые не сработали, превратятся в щиты. Кстати, данная броня теперь есть и у королевской стражи.

В кастомной игре (с настраиваемыми правилами) появился режим Fury. В нем на ход выделяется только 15 секунд, но таймер останавливается, если вы находитесь в бою или в клетке с каким-либо действием (флагом, подземельем и т.д.). Для ботов теперь можно выбирать скины.

Добавлена новая анимация для заката, рассвета и побед над королем. Цена на Sailor’s Lantern была снижена. Hare’s Halberd обзавелся новым эффектом: в бою вы получаете один дополнительный кубик, и противник теряет один кубик. Полный список изменений патча находится в комментариях к новости.


(c) GoHa.Ru

Комментарии (1)

Nature
22 июня 2017
[COLLAPSE="Читать далее"][FONT=Verdana]Features and Changes

New Cards
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[*]Reaper’s Trident (Treasure): In Battle, -2 Dice and gain 3 Poison Swords.
[*]King’s Guard Armour (Item): In Battle, First two rolled Sun or Moon that misses are considered a Defence.
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Card Changes
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[*]Hare’s Halberd (Item): New effect In Battle, +1 Die and opponents suffer -1 Die.
[*]Chainmail Shirt (Item): New effect In Battle, +1 Shield, and first rolled miss, instead Reflects.
[*]Armistice (Trickery): New effect (Play on) Hero (Not Self); If either Hero attacks the other, they'll be named a Traitor.
[*]Spy Glass (Item): Gain Scout on all your perils.
[*]Saboteur (Trickery): (Play on) Hero, King's Guard, Settlement; Target's Dice will not Explode, until the end of target's next turn.
[*]Sailor’s Lantern (Item): Reduced cost from 2 Gold to 1 Gold.
[*]Palace Perils: Effect reword to Hero is forced to retreat.
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King Presence
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[*]New Animations and treatment for End Game Victory Sequences: Spirit Stone, Rot and Prestige. This includes unique audio and particle effects.
[*]New Dusk and Dawn animations.
[*]Updated animations and textures that demonstrate the King's degeneration in-game .
[*]Updated Combat Defence animation
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Fury Mode
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[*]New House Rule under “Turn Timers” for those who want a higher pressure Armello experience. These changes include:
[LIST]
[*]All players turns locked to 15 seconds (down from 60 seconds)
[*]Turn Timer pauses in Combat and Perils.
[*]Burndown Timer in Combat and Perils reduced to 10 seconds (down from 15 seconds).
[*]Card Draw Timer should be 3 seconds for each card, minimum 5 seconds (from global of 20 seconds).
[*]Add 2 seconds to Timer when moving (Action Points).
[*]Add 10 seconds to global timer for Questing and Hidden Encounters instead of separate 60-80 second timer.
[*]Palace Entry / Highway Fees etc confirmation should not pause the Timer.
[*]Whenever time is added a “+X secs” will appear next to the timer.
[*]10 second Timer for the King’s Declarations (down from 45 seconds).
[*]Timers on screen at all times.
[*]Audio SFX added to support timers.
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Audio Changes
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[LIST]
[*]Skeeve’s store now has it’s own theme song.
[*]Tuned the ambient audio, made all aspects more even, including zooming.
[*]Tuned all Tile audio to be more consistent.
[*]Tuned all character SFK levels to give the character more unity throughout the game.
[*]Made sure all stings are consistent in level.
[*]Made the UI sounds more subtle, gave them some sophistication.
[*]Added ominous tone to background of King voice over.
[*]Augmented Burn-Down sound and made it increase in tension as it burns down.
[*]Improved End Turn sound to make it feel more a part of the UI.
[*]Updated Card Burn sound.
[*]Updated Lightning event to have more clarity and focus and excitement.
[*]Gave Settlement capture a sound design augmentation that better matches the action.
[*]Peril sound now has a little more body.
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Games Analytics
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[LIST]
[*]We’ve implemented various game analytics, an EULA update will also appear on Steam and our other various platforms.
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Gameplay Changes
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[LIST]
[*]Removed the short delay after when a Bane spawns on their turn.
[*]Peril Crossbones now appear on all buffed Perils, not just from Cursed Lands.
[*]Bane to play Taunt and Screech before fleeing from Spirit Walkers
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UI Changes
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[LIST]
[*]You can now select AI’s hero skins and Dice skins within the “Select AI Heroes”.
[*]Language Options now in the game menu.
[*]Added Tabs to Skeeve’s store for easier navigation.
[*]Added tooltips to Player Badges in the multiplayer lobby.
[*]Ribbon appears over Heroes that are unplayed yet.
[*]Settlement owner now reads “Claimed by ”.
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Command Line Dice
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[LIST]
[*]Allows users to upload and use their own created dice in Singleplayer Armello.
[*]Uses the Steam command line, pointing to a file path to upload a dice created by the user.
[*]Can upload a texture and a normal map.
[*]Image file types accepted: PNG, JPEG.
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Bug Fixes
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[LIST]
[*]Fixed NMA when an AI Barnaby hero equips an Item.
[*]Fixed NMA when AI Barnaby is taking over a human player.
[*]Optimised various particles that would result in gradual loss of frame rate.
[*]Fixed rare occasion when two DLC heroes could be played in-game.
[*]Fixed Palace Perils tool tip.
[*]Fixed tween order of Quest denizen and their speech bubble.
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Known Issues
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[LIST]
[*][Mac] 3D previews not showing in Skeeve’s store and Steam Inventory.
[*]Visual glitch when opening the last of a Chest of a particular type.
[*]Horace’s Black Company skin cannot be selected.
[*]Chainmail Shirt’s & King's Guard Armour reflect doesn’t work correctly against the King.
[*]Find Game is able to be selected by all players in a 4 player party (this will currently kick the player from the party).
[*]Hero Shelf on the the End Screen not showing Inventory items.
[*]Large text on the Hero Shelf.
[*]Pixel line asset on Pause Screen, Game Guide and various other places.
[*]When Arson is played on a tile Ghor occupies, he’ll stay in Tree form for the rest of the game.
[*]The Sana prologue can skip the Rot tutorial.
[*]Combat Screen has visual glitches.
[*]2 King’s Guards can spawn on one tile.
[*]Chat Icon is sometimes cut off in certain resolutions.
[*]Graphical issue with accepting a Multiplayer Game from Singleplayer.
[*]When changing languages in-game there can be some text that goes blocky.
[*]Transparency issue with Fog/Castle/Tilt Shift.
[*]Skeeve store tabs text hasn’t been localisted.
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