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Endless Space: The Search for Auriga - Новое дополнение

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Разработчики из Amplitude Studios выпустили пятое дополнение к глобальной космической стратегии Endless Space, которое получило название The Search for Auriga.

Дополнение расширяет игру множеством нововведений, связанных с появлением в игре новой уникальной планеты, AURIGA, а также вносит изменения в геймплей и баланс, плюс исправляет некоторые ошибки игры.

Перечень изменений  +
  • CHANGES AND ADDITIONS [Classic versions]
    • Modified Sheredyn Affinity: buyout bonus lowered from 50% to 33% (like in the Disharmony version)
  • CHANGES AND ADDITIONS [Both versions]
    • Wonder option added: Allows you to able / disable wonders
    • Capped buyoutbonus to -90% to avoid bugs when going over 100% buyout bonus
    • Default GameDifficulty and GameSpeed are now saved in Registry.xml
  • CHANGES AND ADDITIONS [Disharmony version]
    • Creation of a unique planet: AURIGA
    • New Wonder: Husk of knowledge
    • 2 new Heroes
    • Added Rally Point (Keep Left CTRL to enter rally point mode: left click to select start system and left click to select destination’s system)
    • Scrapping a ship gives you Dust
    • A repair button has been added
    • A Magnify button has been added, in some notification, it allows to focus the concerned system or fleet
    • New alert panel [in the negotiation screen] When an ally makes a diplomatic decision
    • Disable negotiations when an alliance request is waiting for its resolution
    • Wonders and unique planets are visible for the Amoeba players in the galaxy view
    • Entering or leaving an alliance refreshes the system influences
    • Improve the way defence stats are computed at the end of a battle
    • Unique planet Option added: Allows you to able / disable creation of unique planet in the galaxy
    • Add an option to keep the rally points always visible
    • Purified systems have a different background colour (grey) in the galaxy view
    • Improved contracts offering to avoid possible stability issues in MP
    • Added a reduction on damage for weapon which are not firing during their range speciality: -50% damage
    • Battle mood or faction mood are now displayed depending on the context
    • Divided damage done by bombers per 2
    • Increased long range accuracy and efficiency
    • Modified MP to reflect the used tonnage
  • AI MODIFICATIONS
    • When the AI send a war declaration, it must be followed immediately by a battle
    • Each time the AI made a diplomatic choice the player will be notified with a short explanation
    • AI invasion fleet must not come back to the assault if we crush his combat fleet
    • When the AI scouts are destroyed, the AI must not keep creating them again and again
    • Added variety in the AI attack targeting
    • The AI select the best formation & targeting; not anymore randomly one from 3
    • Lowered weight for Retreat and Offensive Retreat
    • Updated weight on formation & targeting for the AI to choose
    • Replaced one of the unique technologies of the Pilgrim which was not aesthetically positioned

  • HARMONY BALANCING
    • Rebalanced game difficulty progression for Harmony
    • Added a property HasTolerantTrait
    • Fixed a bug regarding tolerant trait and starting technology reported by the community
    • Lowered cost of Mineral Memory from 15 to 5
    • Disharmony now affects the planet only and not the system anymore: thus the player can more easily colonise planets with dust and earn some industry / resources from it. However, the science and food will decrease faster than before but only on the planet
    • Fixed an issue on several effects related to natural wonders
    • Added a new planetary infrastructure for Harmony which increases the local deposit of a strategic resource by 1
    • Modified PathPrerequisites for the new Strategic Resource Improvement in order to show it only when the player discovered the strategic resource
    • Removed penalty related to ownership for Harmony
    • Reduced cost of StarSystemImprovementUniqueHarmony from 500 to 300
    • Modified the tool tip of StarSystemImprovementDefense4Harmony, thus the bonus in Food and Science is added to the list of modifiers
    • Increase default repair rate
    • Improve damage and defence fleet depending of their total of command points to compensate the absence of heroes
    • Added a new planetary improvement for Harmony that gives +1 strategic resource deposit
  • FIXED
    • Fixed a desync due to locust points when joining a game.
    • Fixed a desync due to approval status when joining a game.
    • Fixed a desync due dust leech.
    • Fixed a desync due to the Sheredyn''s battle stasis.
    • Fixed a desync due to affinity mapping after an encounter.
    • Fixed an issue on a diplomatic behaviour: reduces the probability of multiple wars
    • Fixed a bug regarding the Normal Difficulty reported on the forums
    • Fixed an issue where the trade routes incomes were displayed differently in the system screen and in the trade routes panel
    • Fixed an issue where typing a space character at the beginning of a "rename" text field caused an assert
    • Fixed an issue where the effects of infinite improvements did not refreshed the empire management screen
    • Fixed an issue where Growth were not properly loaded
    • Fixed an issue where Modules repair process property value was not saved
    • Fixed a bug reported by the community related to Tolerant
    • Fixed an issue on a diplomatic behaviour
    • Fixed an issue which allow the AI to transgress Waiting Period in case of war declaration
    • Fixed a bug regarding Normal Difficulty where Expansion Disapproval Difficulty was still 4x
    • Fixed issue on several effects related to natural wonders
    • Fixed: The resources needed for an advanced ship design are not marked as unavailable in the ship resource requirements tooltip
    • Fixed: The auto-upgrade button from the ship design menu does not fill up all the tonnage of the selected ship when clicked and weapons were not added
    • Fixed a bug on a AIPrerequisite for the Industry to Food Improvement
    • Fixed an issue about contract proposals
    • Fixed an assert about contracts
    • Fixed an issue where fleets could be modified by AI even when they were in a battle
    • Fixed an issue where the game remained stuck on end turn after the death of an empire
    • Fixed an issue where wonders could be put on Asteroids
    • Fixed an issue where a wonder and an anomaly could be present at the same time on a planet
    • Fixed an issue where fleets from different players could overlap when orbiting the same system
    • Fixed an issue where wonders were not put on uninhabited region first
    • Terraformation and anomaly reduction are now saved for razed systems
    • Fixed an issue where many fleet sorting options did not work in the military screen
    • Fixed an issue where the empire approval value was not properly refreshed after moving the tax rate slider
    • forums.amplitude-studios.com/showthread.php?19341-2-bugs-relating-to-the-Tolerant-trait-(Disharmony-1.1.17)
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