The Elder Scrolls V: Skyrim - Бета-патч 1.4.15

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Компания Bethesda Softworks сообщила о выпуске бета-версии патча 1.4.15 для проекта The Elder Scrolls V: Skyrim. Патч уже доступен для скачивания на сервисе Steam.

Слово "бета" в названии говорит о том, что патч все еще находится в разработке, и устанавливать его следует лишь в том случае, если в перечне исправлений фигурирует проблема, с которой вы сталкивались, да и то – на свой страх и риск.

Перечень изменений  
  • BUG FIXES
    • General optimizations for memory and performance
    • Optimized bookshelf script in player-owned houses that would occasionally cause active scripts to lag and also cause an increase to saved games filesize (PS3)
    • Improved compiler optimization settings
    • Memory optimizations related to scripting
    • Fixed crashes related to pathing and AI
    • Fixed crash in Haemar''s Shame if player had already completed "A Daedra''s Best Friend"
    • Fixed rare crash with loading saved games
    • Fixed issue with accented characters not displaying properly at the end of a line
    • Fixed issue where quests would incorrectly progress after reloading a save
    • Fixed issues with placing and removing books from bookshelves in the player''s home
    • Fixed issue where weapon racks and plaques would not work correctly in player''s house if player immediately visits their house before purchasing any furnishing.
    • Fixed issue where the player house in Windhelm would not clean up properly
    • Fixed crash related to giant attacks and absorb spells
    • Fixed issue with ash piles not cleaning up properly
    • Fixed occasional issue where overwriting an existing save would fail
    • Fixed memory crash with container menu
    • Fixed infinite loop with bookshelves
    • Fixed issue where traps in Shalidor''s Maze would not work properly in French, German, Spanish and Italian versions
    • Fixed issue where transforming back to human from werewolf would occasionally fail
    • Bows and daggers will display properly when placed on weapon racks
  • QUEST FIXES
    • The Unusual Gem inside the Thalmor Embassy is now accessible after finishing "Diplomatic Immunity"
    • In "Breaching Security", the quest token is no longer required to receive a fortune reading from Olava the Feeble
    • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if "Season Unending" was an active quest
    • Fixed issue where starting "Season Unending" after finishing "Joining the Stormcloaks" would prevent "The Jagged Crown" from starting properly.
    • Fixed issue progressing through "Message to Whiterun" while "Season Unending" was still open would block progression for both quests.
    • In "Arniel''s Endeavor", fixed issue where a quest journal would trigger multiple times
    • In "Forbidden Legend", the amulet fragment can no longer disappear after player leaves a dungeon without taking it
    • Fixed rare issue in "Forbidden Legend" where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
    • In "The White Phial", the phial can no longer disappear if player leaves dungeon without taking it
    • "The White Phial" will now start properly if player already has a briar heart in their inventory
    • Player can no longer get stuck in Misty Grove after completing "A Night to Remember"
    • Fixed issue where leaving Riften during "A Chance Arrangement" would prevent quest from progressing
    • In "Darkness Returns", a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
    • In "Revealing the Unseen", if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
    • "Onmund''s Request" will now start properly if player has already found Enthir''s staff before receiving this quest
    • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
    • "Repairing the Phial" will start properly if player already has unmelting snow or mammoth tusk in their inventory
    • Finding Pantea''s Flute before speaking with Pantea no longer prevents her quest from updating
    • In "The Break of Dawn", fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
    • Fixed rare issue in "The Mind of Madness" where player is unable to equip the Wabbajack
    • Fixed issue in "Pieces of the Past" where Mehrunes Dagon''s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
    • "Blood''s Honor" will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
    • Fixed rare issue where "Dampened Spirits" would not start properly
    • Fixed issue where killing guards in Cidhna Mine would block progression for "No One Escapes Cidhna Mine"
    • Fixed numerous issues with "Blood on the Ice" not triggering properly
    • In "Blood on the Ice", Calixto can now be killed if player owns a house in Windhelm
    • In "The Cure for Madness", killing Cicero then resurrecting him no longer impedes quest progress
    • Fixed rare issue in "To Kill an Empire" where an NPC would fail to die properly
    • Clearing Knifepoint Ridge before starting "Boethiah''s Champion" no longer prevents quest from starting.