Новые изменения в патче 3.1.0 PTR

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Blizzard обновила список изменений тестируемого патча 3.1.0 к World of Warcraft, добавив и вычеркнув несколько пунктов. Узнать обо всех поправках можно ниже.

Изменения патча 3.1.0 PTR от 26.02.09   Death Knight
* Talents
o Blood
+ Dancing Rune Weapon: Fixed a bug making it trigger an unusual number of effects from the weapon equipped by the Death Knight. In addition, it will now only echo Death Knight spells whose primary purpose is dealing damage. Also corrected a bug making the effect last 8 seconds longer than intended.
o Frost
+ Black Ice now grants 2/4/6/8/10% Shadow damage in addition to the Frost damage.
+ Blood of the North: Now also increases damage dealt by Frost Strike by 15%. (Was: Blood of the North is 3 ranks instead of 5 for the same effect.)
+ Chillblains: Now a 15/30/50% movement speed debuff (up from 30%). Moved to position currently occupied by Glacier Rot.
+ Glacier Rot: Third rank added, and damage bonus increased to 7/13/20. Moved to position currently occupied by Endless Winter.
+ Howling Blast: Swapped positions with Hungering Cold in the talent tree, and damage bonus to targets afflicted by Frost Fever reduced from 100% to 20%50%.
o Unholy
+ Epidemic: Epidemic now has 3 ranks (adding an additional 3 sec of disease duration).
+ Outbreak: Increases the damage of Plague Strike by 15/30/45% and Scourge Strike by 10/20/30%. (Was: Outbreak bonus for Scourge Strike lowered to 10/20/30%.)

Druid
* Maim: This ability is now considered a stun, and shares a diminish category with all other stuns. It no longer has a chance to break from the target taking damage.
* Talents
o Feral
+ Savage Roar is now considered an Enrage effect and now increases physical damage done by 30% instead of increasing attack power. (Was: Savage Roar is now considered an Enrage effect.)
o Restoration
+ Living Seed: This talent now accounts for total healing including overhealing. (Was: Living Seed: This talent now accounts for your ineffective healing, rather than effective.)
+ Intensity: Now grants 17/33/50% of mana regeneration while casting.

Hunter
* Disengage: Cooldown increased by 5 sec.
* Talents
o Survival
+ T.N.T. re-designed: Increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2/4/6%, and gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.

Mage
* Mage Armor: Now grants 50% of mana regeneration while casting.
* Talents
o Arcane
+ Arcane Meditation: Now grants 17/33/50% of mana regeneration while casting.
o Fire
+ Pyromaniac: Now grants 17/33/50% of mana regeneration while casting.

Paladin
* Talents
o Holy
+ Improved Concentration Aura: The resistance to silence and interrupt granted by this talent now becomes active when any Aura is used, not just Concentration Aura.
o Protection
+ Improved Devotion Aura: The additional healing granted by this talent now becomes active when any Aura is used, not just Devotion Aura.
o Retribution
+ Sanctified Retribution: The bonus to damage done granted by this talent now becomes active when any Aura is used, not just Retribution Aura.

Priest
* Talents
o Discipline
+ Divine Aegis: Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target). It will also now take into account total healing including overhealing. (Overhealing note added)
+ Meditation and Improved Power: Word shield have changed locations with each other.
+ Meditation: Now grants 17/33/50% of mana regeneration while casting
o Shadow
+ Improved Spirit Tap: Now grants 17/33% of mana regeneration while casting.

Bug Fixes
* Death Knight
o Dancing Rune Weapon: Fixed a bug making it trigger an unusual number of effects from the weapon equipped by the Death Knight. In addition, it will now only echo Death Knight spells whose primary purpose is dealing damage. Also corrected a bug making the effect last 8 seconds longer than intended.
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