EVE Online - Новинки пиратской линейки кораблей

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Космические корабли являются неотъемлемой частью игрового процесса MMORPG EVE Online. Игра насчитывает огромное их количество с различными классификациями, размерами и областью применения. В мае разработчики планируют добавить три новых корабля пиратской фракции Blood Raider. Они будут относиться к так называемому Капитальному типу кораблей: Force Auxiliary, Dreadnought и самый огромный класс Titan.

К сожалению, пока нет примеров внешнего вида кораблей, а также способа их получения. CCP Games поделятся этой информацией позже.

Blood Raiders - одна из пиратских NPC фракций Нового Эдема, состоящая из представителей Амаррской Империи. Действующим СЕО является Omir Sarikusa, который возглавляет список самых разыскиваемых людей в империи. Штаб квартира пиратов находится в системе KFIE-Z (регион Delve) на станции Moon 18 - Blood Raiders Logistic Support.

Характеристики новинок вы можете посмотреть чуть ниже:

Force Auxiliary: Dagon  
"Be wary of those who offer you aid with a smile and words of encouragement. They are false. Those that give life so that they may live are are more reliable and true in their motives. Eternity beckons for the Sabik but travelers on that road must be clothed in the blood of the weak and refreshed by the blood of the powerful and pure. Only give succor to a true fellow traveller, that they may aid you on your journey along that road."
- Omir Sarikusa, Meditations on a Crimson Chalice

Amarr Carrier bonuses (per skill level):
  • 30% bonus to Energy Nosferatu drain amount
  • 30% bonus to Energy Nosferatu optimal range and falloff
Minmatar Carrier bonuses (per skill level):
  • 5% bonus to Remote Armor Repairer cycle time
  • 5% bonus to Armor Repairer amount
Role Bonus:
  • Can fit a Triage module
  • Can use two Command Burst modules
  • Energy Nosferatu fitted to this ship will drain targeted ship''s capacitor regardless of your own capacitor level
  • 90% reduction in powergrid requirements for Capital Remote Armor Repairers
  • 90% reduction in CPU requirements for Energy Nosferatu
  • 50% reduction in CPU requirements for Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • 200% bonus to Logistics Drone transfer amount
  • 5x penalty to Entosis Link duration
Slot layout: 6H, 4M, 8L, 3R; 0 Turrets, 0 Launchers
Fittings: 660,000 PWG, 540 CPU
Defense (shields / armor / hull) : 90,000 / 126,000 / 190,000
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
Capacitor (amount / recharge / cap per second) : 82,500 / 5,000s / 16.5
Mobility (max velocity / agility / mass / align time): 85 / 0.07 / 1,310,000,000 / 77.63s
Drones (bandwidth / bay): 125 / 600
Targeting (max targeting range / Scan Resolution / Max Locked targets): 110km / 65 / 7
Sensor strength: 70 Radar
Signature radius: 11,500
Cargo Hold: 2,400m3
Ship Maintenance Bay: 1,000,000m3
Fleet Hangar: 10,000m3
Corpse Bay: 1,000m3

Dreadnought: Chemosh  
The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders'' signature Energy Nosferatu technology.

Amarr Dreadnought bonuses (per skill level):
  • 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Minmatar Dreadnought bonuses (per skill level):
  • 20% bonus to Stasis Webifier optimal range
Role Bonus:
  • Can fit Siege modules
  • Energy Nosferatu fitted to this ship will drain targeted ship''s capacitor regardless of your own capacitor level
  • 25% bonus to Capital Energy Turret damage
  • 5x penalty to Entosis Link duration
Slot layout: 6H, 4M, 8L, 3R; 3 Turrets, 0 Launchers
Fittings: 858,000 PWG, 715 CPU
Defense (shields / armor / hull) : 118,000 / 169,000 / 169,000
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
Capacitor (amount / recharge / cap per second) : 66,000 / 4,400,000s / 15
Mobility (max velocity / agility / mass / align time): 80 / 0.04 / 1,290,000,000 / 71.53s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 97.5km / 85 / 7
Sensor strength: 45 Radar
Signature radius: 11,800
Cargo Hold: 2,400m3
Ship Maintenance Bay: 1,000,000m3
Fleet Hangar: 10,000m3
Corpse Bay: 1,000m3

Titan: Molok  
"Molok, libeled as ''The Deceiver'' by the false faith, was truer than any so-called ''True Amarr'' follower of the corrupted throne squatters could ever be. He it was that understood the true nature of the universe. There is only one truth: power is all; naked, merciless force wielded by those with the will to grapple with it. We drink the blood of the powerful and the pure because to survive and advance we must feed on their energy and make it our own. This is the lesson of Molok. His failure is of no moment, his glimpse of the Great Truth is all that matters."
- Omir Sarikusa, Meditations on a Crimson Chalice

Amarr Titan bonuses (per skill level):
  • 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
  • 6+ bonus to ship warp core strength
Minmatar Titan bonuses (per skill level):
  • 20% bonus to Stasis Webifier optimal range
  • 6+ bonus to ship warp core strength
Role Bonus:
  • Can fit Doomsday devices
  • Can fit one Phenomena Generator module
  • Can fit Jump Portal Generator
  • Can fit Clone Vat Bay
  • Can use three Command Burst modules
  • Energy Nosferatu fitted to this ship will drain targeted ship''s capacitor regardless of your own capacitor level
  • 200% bonus to Command Burst area of effect range
  • 1400% bonus to Capital Energy Turret damage
  • 500% bonus to Armor Plates and Shield Extenders
  • 80% bonus to Sensor Dampener resistance
  • 80% bonus to Weapon Disruption resistance
  • 80% bonus to Stasis effect resistance
  • 80% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration
Slot layout: 8H, 6M, 8L, 3R; 4 Turrets, 0 Launchers
Fittings: 1,375,000 PWG, 900 CPU
Defense (shields / armor / hull) : 390,000 / 950,000 / 580,000
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
Capacitor (amount / recharge / cap per second) : 145,000 / 7,500s / 19.333
Mobility (max velocity / agility / mass / align time): 65 / 0.03 / 2,400,000,000 / 99.81s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 250km / 70 / 8
Sensor strength: 240 Radar
Signature radius: 24,800
Cargo Hold: 12,400m3
Ship Maintenance Bay: 5,000,000m3
Fleet Hangar: 100,000m3
Corpse Bay: 2,000m3



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