Изменения патча 3.1.0 PTR от 13 марта
14 марта 2009
46133
152
Список изменений тестового патча 3.1.0 к World of Warcraft пополнился солидным количеством новых пунктов. Blizzard вновь подточила баланс классов, заменила ряд символов (glyphs), ввела дополнительные крафтовые рецепты и улучшила интерфейс. Похоже, что в игру были также добавлены более сложные тени.
Описание изменений только от 13-го марта читайте ниже, а за полным перечнем нововведений апдейта 3.1.0 PTR проследуйте сюда.
Изменения патча 3.1.0 PTR от 13.03.09 PVP
- Arenas
- Enemy Unit Frames: This feature is only available while in Arenas, with several options in the Interface Options.
- Lake Wintergrasp
- Siege Engines now have Steam Pressure as a resource type (replaces energy).
- Siege Engines now have the Steam Rush ability from Ulduar.
- The southern Siege Factories can be captured.
- Spirit: The amount of mana regeneration granted by this stat has been reduced by 40%.
Death Knight
- Blood Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus.
- Death Strike: The weapon damage percent on this ability has been increased from 60% to 75%, but the amount of healing per damage done has been reduced by 20%.
- Frost Presence: Now grants 5% damage reduction instead of 15% magic damage reduction.
- Obliterate: Bonus damage for diseases now increases damage done by a percentage rather than a flat amount
- Talents
- Blood
- Dancing Rune Weapon: Damage done by this pet is reduced by 50%, but the cooldown is reduced to 90 seconds.
- New talent: Improved Death Strike: Increases Death Strike damage by 10/20%, and critical strike chance by 3/6%.
- Heart Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus.
- Might of Mograine: No longer affects Obliterate.
- Spell Deflection: This talent has been increased to 15/30/45% damage reduction.
- Frost
- Unbreakable Armor: Now grants damage reduction instead of physical damage reduction. Cooldown increased to 2 minutes from 1 minute.
- Unholy
- Desecration: This talent now has a 100% chance to be triggered, works with Scourge Strike, and instantly snares targets within the Desecration area. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance it will be triggered.
- Reaping: Now procs on Blood Strike and Pestilence instead of Blood Strike and Blood Boil.
- Scourge Strike: Damage increased. Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.
- Shadow of Death: This talent has been removed.
- Vicious Strikes: This talent no longer affects Death Strike.
- Blood
Druid
- Feral Faerie Fire: The damage generated by this ability in Bear Form and Dire Bear Form has been increased substantially.
- Innervate: This spell no longer costs mana.
- Pounce: No longer affected by diminishing returns with other stuns, however, it now shares a diminishing return with Cheap Shot (Rogue).
- Savage Defense: Trainable at level 40 with Dire Bear Form as a prerequisite. When the Druid deals a melee critical strike, they gain a physical damage shield equal to 25% of their attack power. The next hit completely consumes the shield, regardless of how much damage was done. Only active in Bear Form.
- Swipe: The Bear Form and Dire Bear Form version of this ability no longer has a targeting requirement and hits targets behind the druid and to the sides.
- Talents
- Balance
- Celestial Focus redesigned: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 23/46/70% and increases your total spell haste by 1/2/3%.
- Mark of the Wild and Gift of the Wild can now be cast while in Moonkin form.
- Feral
- Predatory Strikes: This talent no longer works when in Moonkin form.
- Survival of the Fittest: Bonus armor reduced to 11/22/33% instead of 22/44/66%.
- Restoration
- Improved Regrowth: This talent is renamed Nature’s Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%.
- Tree of Life: Now receives 240% increased armor. You can now use Nature''s Grasp and Thorns while within this form. Mana cost reduced to match the cost of Travel Form.
- Balance
Hunter
- Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered. Now reduces speed by 50% (previously 60%).
- Talents
- Beast Mastery
- Animal Handler: No longer reduces the cooldown of Master''s Call, but instead increases the duration of the Master''s Call effect by 3/6 seconds.
- Marksmanship
- Concussive Barrage redesigned: 2-point talent. Now causes your Multi-Shot and Chimera Shot to have a 50/100% chance to daze the target for 4 seconds.
- Efficiency: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.
- Silencing Shot: No longer on the global cooldown.
- Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an Auto Shot to 80%.
- Survival
- Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/4/6 seconds.
- Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.
- Wyvern Sting: Duration increased from 12 seconds to 30 seconds. PvP duration reduced from 10 seconds to 6 seconds.
- Beast Mastery
Mage
- Mirror Image: The images no longer cast Polymorph.
- Talents
- Fire
- Improved Scorch: Increased critical strike chance is now 1%, down from 2% per application of the Improved Scorch effect.
- Frost
- Winter’s Chill: Increased critical strike chance is now 1%, down from 2% per application of Winter’s Chill.
- Fire
Paladin
- Spiritual Attunement: Removed from trainers. It is now available deep in the Protection tree for 2 ranks at 5/10%.
- Talents
- Holy
- Aura Mastery: Now grants anyone affected by Concentration Aura immunity from Interrupt and Silence mechanics, and increases the effectiveness of all other auras by 100%. Lasts 10 seconds. 2-minute cooldown.
- Blessed Hands: Now reduces mana cost of Hand of Freedom, Sacrifice and Salvation by 15/30%, and improves the effectiveness of Hand of Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%. Moved to tier-4.
- Enlightened Judgements: No longer increases the range of Judgement of Justice. Moved to tier-10.
- Infusion of Light: Now increases the critical chance of your next Holy Light by 10/20% instead of reducing cast time. Moved to tier-10.
- Judgements of the Pure moved to tier-9.
- Sacred Cleansing moved to tier-8.
- Protection
- Blessing of Sanctuary: Now only grants mana on dodge/parry/block. In addition, will only grant mana if that is the active power type of the friendly target (Bears and Cats won’t gain mana).
- New Talent: Divine Sacrifice: Causes all party/raid members affected by one of the paladin’s auras to transfer 30% of all damage taken to the paladin (maximum of 150% of the paladin’s max health). Lasts 10 seconds. 2-minute cooldown.
- Guarded by the Light: Now makes Divine Plea 50/100% less likely to be dispelled.
- Retribution
- Sanctified Seals: Renamed Sanctity of Battle. Now also increases damage done by Exorcism and Crusader Strike by 5/10/15%.
- Holy
Priest
- Divine Hymn redesigned: You recite a Holy hymn, summoning the power of the Divine to assist you in your time of need. Heals 3 nearby lowest-health friendly party or raid targets for 4960-5208 every 2 seconds for 8 seconds, and increases healing done to them by 15% for 8 seconds. Maximum of 12 heals. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.
- Hymn of Hope redesigned: You recite a Holy hymn, restoring hope to those in despair. Restores 3% mana to 3 nearby low mana friendly party or raid targets every 2 seconds for 8 seconds, and temporarily increases their total maximum mana by 20% for 8 seconds. After the effect expires, the mana is lost. Maximum of 12 mana restorations. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.
- Mental Agility, Inner Focus, Shadow Reach, Shadow Focus and Shadow Affinity now all affect Psychic Horror.
- Talents
- Discipline
- Improved Divine Spirit: This talent has been removed.
- New Talent: Improved Flash Heal: Reduces the mana cost of your Flash Heal by 5/10/15%, and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.
- Grace: This talent no longer decreases damage done to the target, but the duration has increased to 15 seconds and the healing bonus has increased from 2% to 3%. This affect now cannot be applied to more than one target at a time.
- Shadow
- Shadow Affinity: Now also causes you to receive 5/10/15% of your base mana when your Shadow Word: Pain or Vampiric Touch spells are dispelled.
- Vampiric Touch: When dispelled, Vampiric Touch will deal damage to the afflicted target.
- Discipline
Rogue
- Instant Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).
- Wound Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).
- Talents
- Assassination
- Hunger For Blood: No longer stacks. Damage bonus changed to 15% for a single application. Requires a bleed effect active on the rogue’s target. No longer removes bleeds from the rogue. Now costs 15 energy and lasts for 60 seconds.
- Master Poisoner: Now also increases the bonus to apply Deadly Poison when Envenom is used by an additional 15/30/45%.
- Assassination
Shaman
- Mana Spring Totem: This totem has been redesigned. It now provides the same mana benefit as Blessing of Wisdom to the entire party or raid, but is exclusive with that effect.
- Talents
- Elemental
- Elemental Mastery redesigned: When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost and Nature damage spells have a 15% increased critical strike chance for 15 seconds. Elemental Mastery now shares a cooldown with Nature’s Swiftness.
- Elemental Reach: Now also increases the range of your Flame Shock spell by 5/10/15 yards.
- Lava Flows: No longer increases the range of your Flame Shock spell, but now increases your casting speed by 10/20/30% when your Flame Shock spell is dispelled for 6 seconds.
- Lightning Overload: Reduced to 3 points (7/14/20%), down from 5.
- Storm, Earth and Fire: No longer increases the range of your Earth Shock or Wind Shock spells, but now also causes your Earthbind Totem to have a 33/66/100% chance to root all nearby enemies for 5 seconds when initially cast.
- Thunderstorm can now be cast while stunned.
- Enhancement
- Earthen Power redesigned: Your Earthbind Totem has a 50/100% chance to also remove all snare effects and make you and nearby friendly targets immune to them for 5 seconds when it pulses.
- Restoration
- Ancestral Healing and Healing Grace have swapped places in the Restoration talent tree.
- Mana Tide Totem: This spell no longer costs mana.
- Restorative Totems: Reduced to 3 points, down from 5. Increases the effect of your Mana Spring Totem by 7/12/20%, and increases the amount healed by your Healing Stream Totem by 15/30/45%.
- Elemental
Warlock
- Banish: Now has a 6-second PvP duration.
- Talents
- Affliction
- Haunt: Now only increases your shadow damage-over-time spells on the target.
- Affliction
Warrior
- Talents
- Arms
- Improved Intercept and Weapon Mastery have once again swapped places in the talent tree.
- New Talent: Juggernaut: Grants the warrior the ability to Charge while in combat.
- Unrelenting Assault: Now also increases the damage of Overpower and Revenge by 10/20%, and causes Overpower (when used to attack a casting target) to decrease the effectiveness of all the target’s non-physical damage and healing by 25/50% for 6 seconds. Tooltip and visual updated.
- Fury
- Titan’s Grip: While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.
- Arms
- Alchemy
- Elixir of Greater Spellpower now grants spell power to all schools of magic.
- The Crazy Alchemist Potion is now correctly increased by Alchemist Stones.
- You can now sometimes find Alchemist''s Caches from bosses in Ulduar. Only players with an Alchemy skill of 425 or higher can loot these secret caches.
- Blacksmithing
- Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.
- Cooking
- A new recipe has been added to cooking trainers for making Black Jelly, using several Borean Man ''O War as ingredients. While it looks disgusting, it restores more health and mana than the highest level food.
- Flint and Tinder is no longer necessary for creating a campfire. You''re just that resourceful!
- Ingredients such as Spices, Apples, and the like have been removed from most cooking recipes.
- Players no longer need to complete the Clamlette Surprise quest to gain Artisan cooking. The quest now offers the unique recipe, Clamlette Magnifique. If you already completed the quest, you can visit Dirge Quickcleave in Gadgetzan to learn this recipe (for free).
- Several Northrend recipes were given greater skill up ranges to make it easier to reach 450 cooking skill.
- You no longer need to learn cooking from books. The trainers have finally done their reading and are able to teach you the same thing.
- Enchanting
- Greatly increased the drop rate of recipes found in pre-Lich King dungeons and raids.
- Some enchants now have level restrictions. Note: the enchant is never removed from the item to which it''s applied, however, the player no longer receives its benefit until they reach the required level. Any enchants modified in this way have had their tooltips updated.
- The enchanting interface now correctly sorts grey recipes by skill difficulty.
- Engineering
- Added a new Reticulated Armor Webbing engineering enchant that increases the armor on plate gloves.
- Added a new Springy Arachnoweave engineering enchant that grants passive spell power in addition to turning your cloak into a parachute.
- Flexweave Underlay now grants passive agility in addition to its normal effect.
- Nitro Boosts now grant passive critical strike rating in addition to their speed boost.
- Nitro Boosts now make you drop PVP flags when used, as well as preventing you from picking them up while the effect is active.
- Fishing
- A new (and very rare) special mount can now be caught from Northrend fishing pools.
- A new clam, the Giant Darkwater Clam, can be obtained by fishing in Wintergrasp. This mighty clam has a greatly increased chance to drop pearls, and yields up to five times the regular amount of clam meat.
- New fishing dailies are now offered from Marcia Chase in Dalaran City!
- Players are no longer required to do the Nat Pagle, Angler Extreme quest to gain Artisan fishing. The quest now offers a special superior-quality fishing pole instead. If you already completed the quest, you can visit Nat Pagle in Dustwallow Marsh to receive this new fishing pole.
- The time needed to catch fish has been reduced.
- You can now fish anywhere, regardless of skill. Every catch has the potential for fishing skill gains, but you are likely to catch worthless junk in areas that are too difficult for your skill.
- You can now fish in Wintergrasp, and the fishin'' is good!
- You no longer need to learn fishing from books. The trainers have finally done their reading and are able to teach you the same thing.
- Gathering Skills
- Toughness, Master of Anatomy, and Lifeblood now have level requirements equal to the level required for the corresponding skill rank: Apprentice (1), Journeyman (1), Expert (10), Artisan (25), Master (40), Grand Master (55).
- You can no longer fail when Mining, Herbing, and Skinning.
- Herbalism
- Find Herbs no longer tracks Glowcaps.
- Northrend herbs now yield more herbs on average.
- The herbalism requirement for gathering Tiger Lily has been reduced to 375.
- The time it takes to gather herbs has been reduced.
- Inscription
- Added a recipe to trainers for creating a level 70 superior-quality off-hand item.
- Added a recipe for creating a different level 70 superior-quality off-hand item. Scribes will find the recipe is dropped from residents of Silverbrook.
- Added around 50 new glyph recipes. These new recipes can be obtained from Books of Glyph Mastery found as world drops on Northrend monsters. Reading a Book of Glyph Mastery randomly discovers one of the newly-added recipes.
- Glyph icons have been updated so it is easy to distinguish between classes.
- Players will now learn 3 recipes the very first time they perform Northrend Inscription Research. This does not apply to players who have already discovered recipes from Northrend Inscription Research (sorry).
- Jewelcrafting
- Added a recipe for Shifting Twilight Opal to the daily jewelcrafting vendor.
- Added recipes for superior-quality PVP rings and necklaces to Northrend jewelcrafting trainers.
- Leatherworking
- Added a recipe for combining Borean Leather Scraps into Borean Leather. You can still use Borean Scraps from your inventory to combine them.
- Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.
- Several lower-level items crafted by leatherworkers have received major changes to make them more appealing.
- Mining
- Northrend deposits now despawn 1 minute after mining them. This change was made to speed up respawning when nodes were partially looted.
- Tailoring
- Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.
- Added recipes for superior-quality PVP cloaks to Northrend tailoring trainers.
- The Lightweave tailoring enchant now sometimes grants a temporary spell power bonus instead of dealing direct damage to your target.
- Several lower-level items crafted by tailors have received major changes to make them more appealing.
- New dungeon maps have been added for all Wrath of the Lich King dungeons.
- Shadow Quality has a new higher level of detail. The slider for adjusting Shadow Quality remains the same, though there is an additional step at the high end of the spectrum.
- A new feature has been added allowing players to allocate talent points before confirming they’d like to spend them. This feature must be turned on in the Interface Options.
- A new Equipment Manager feature has been added. This feature can be turned on from the Interface Options, and will enable managing up to ten separate sets of equipped items.
- New high-resolution player textures for Northrend armor sets have been added. Players can enable this feature by setting Player Textures to High in the Effects Panel of the Video Options.
- Players can now return items purchased with an alternate currency back to the original vendor within 2 hours of the purchase time for the original cost of the item. Stackable items (such as Frozen Orbs and gems) and charged items that can be purchased with an alternate currency are not eligible.
- Confirmation boxes have been added to purchases over 150 gold.
- The calendar now supports a guild-wide sign-up sheet, allowing the event organizer to invite his or her entire guild.
- Class roles (i.e. damage, tanking, healing) have been added to the Looking For Group feature. Class roles will be displayed when sorting through the Looking For More section.Quest and Achievement tracking are now combined in a new Objectives Tracking window. Advanced features can be activated from the Objectives Options panel.
- On-Use items will display in the Objectives Tracking when tracking a quest that uses them. No more searching through your bags for that on-use quest item!
- Health and Fuel/Ammo bars have been added to the vehicle interface whenever operating a vehicle.
- The mini-map has been optimized for better performance. Displays for vehicles, class colors, and off-map pings have been added as well.
- Players first entering any dungeon that will result in a lock-out timer will be warned if they are going to be saved to the instance. This warning will include an option to port to the nearest graveyard before being saved.
- New elite mob frames have been added for V-Key frames.
- Arena Master Trinket: Dodge rating has been replaced with stamina.
- Badges and Emblems looted off of any dungeon bosses by a member of the party or raid will automatically be given to all eligible party or raid members. Party or raid members must still be inside the instance to receive Badges or Emblems.
- Existing crafted resilience armor sets now offer additional stamina and resilience ratings through set bonuses.
- Glyphs
- Death Knight
- Glyph of Blood Boil: This has been replaced with Glyph of Heart Strike, which adds a snare effect to Heart Strike.
- Glyph of Death Strike: This glyph now increases Death Strike damage by 1% per 2 runic power, but has a limit of 25% increase.
- Glyph of Icebound Fortitude: Icebound Fortitude now grants at least 30% damage reduction, regardless of defense skill.
- Glyph of Unbreakable Armor: Increases the amount of damage absorbed by Unbreakable Armor by 20%.
- Druid
- Glyph of Rebirth: Target now returns to life with full health.
- Glyph of Shred: Now increases remaining duration on Rip by 2 seconds each time it is used, up to a maximum of 6 seconds.
- Hunter
- Glyph of Aspect of the Monkey: No longer works while under the effect of Aspect of the Dragonhawk.
- Glyph of Aimed Shot: Now reduces cooldown by 2 seconds.
- Glyph of the Monkey: This glyph has been converted to Glyph of Mending, which increases the healing done by Mend Pet by 40%.
- Glyph of Snake Trap: Now reduces damage taken by snakes from area damage by 90%.
- Glyph of Wyvern Sting: Now reduces the cooldown by 6 seconds, down from 15 seconds. No longer reduces the damage done by Wyvern Sting’s effect.
- Mage
- Glyph of Ice Armor: Now increases resistance and armor by 50%.
- Paladin
- Glyph of Divinity: Now Lay on Hands grants 100% bonus mana, and that amount of mana is granted to the paladin and their target.
- Glyph of Exorcism: Changed to 20% bonus damage.
- Glyph of Lay on Hands: Now reduces the cooldown of Lay on Hands by 5 minutes.
- Glyph of Seal of Blood: Grants 30% bonus mana from Spiritual Attunement.
- Glyph of Seal of Righteousness: Increases damage done by this seal by 30%.
- Priest
- Glyph of Fear Ward: Now reduces duration and cooldown by 1 minute.
- Glyph of Inner Fire: Increases bonus armor by 50%.
- Glyph of Mind Control: Increases duration by 30 seconds.
- Glyph of Psychic Scream: Increases duration by 2 seconds, but increases cooldown by 8 seconds.
- Rogue
- Glyph of Adrenaline Rush: Now increases duration by 5 seconds.
- Glyph of Crippling Poison: Poison chance bonus increased to 20%.
- Glyph of Deadly Throw: Increases the movement reduction by 10%.
- Glyph of Pick Lock: Now reduces cast time by 100%.
- Glyph of Sap: Increases duration by 20 seconds.
- Warlock
- Glyph of Banish: This glyph has been removed.
- Glyph of Incinerate: Increases damage of Incinerate by 5%.
- Glyph of Imp: Increases your Imp’s Firebolt damage by 20%.
- Warrior
- Glyph of Bladestorm: Reduces the cooldown on Bladestorm by 15 seconds.
- Glyph of Overpower: Now provides 100% chance on all parries.
- Glyph of Sweeping Strikes: Now makes Sweeping Strikes cost 0 rage.
- Death Knight
- Three new mounts are available from Horde mount vendors, equalizing the number of purchasable normal and epic mounts: the Black Wolf, the White Kodo, and the Black Skeletal Horse (in Orgrimmar, Bloodhoof Village, and Brill respectively).
- Loot from clams now stacks correctly!
- Several Naxxramas items with block values were not providing the correct stat amounts and have been fixed.
- Shaman
- Cleanse Spirit is now properly in the Nature spell school.