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Prison Architect - Alpha 22

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Разработчики из студии Introversion Software выпустили обновление Alpha 22 к стратегии-симулятору владельца тюрьмы Prison Architect.

Это обновление было целиком посвящено исправлению ошибок в игре, которых накопилось огромное количество из-за фокуса разработчиков на выпуске контентных обновлений. В общей сложности было исправлено 73 крупных ошибки. Так что, по сути, нам представили менее забагованную версию Alpha 21.

Перечень изменений  
Full change list

- New construction material : "Clear Indoor Area"
This removes any walls and floor materials and returns them to concrete floor.
It only works indoors, and does not remove the external walls of the building.
It also removes any objects in the area.

- Added more informative failure messages to the Reform screen, for when scheduling fails.
These are common failures that were wrongly reported as "NO ROOMS FOUND", leading to many bug reports

ALL ROOMS STAFF ONLY : The room must be available to the prisoners, Staff Only therefore doesn''t count
NO REGIME TIMESLOT : There must be a slot in the regime of X hours of Work time, sufficient to fit the full session in
NO TEACHERS : You don''t have any of the required teacher type

- Guards no longer hang out in the Holding Cell when they have nothing to do

- You can now clear a regime for Max or Min sec prisoners and return to the default Normal sec regime,
with a new X button in the regime window

- Narcotics continued
- The Methadone program is no longer ''graded'' in the same way as the other academic/practical programs
Success chance is now based simply on attendance. Concentration and Understanding no longer play a part

- Doubled the penalty to ''Health'' grading for drug and alcohol addictions (now -4 points per addiction)
- Doubled the effect on re-offending chance of drug and alcohol addictions
- The Methadone program has been renamed to ''Pharmacological Treatment of Drug Addiction''
- The Alcoholics Anonymous program has been renamed to ''Alcoholics Group Therapy''

- Food ingredients will only be delivered if you have a Kitchen
- Food trays will only be delivered if you have a canteen


= FIXED
- 0002217: [AI & Behaviour] 2 kitchens cause cooks to run between the two unproductively. (Icepick) - resolved.
- 0001684: [Gameplay] Jobs: Operate *X (elDiablo) - resolved.
- 0000590: [Gameplay] Cancelling foundation doesn''t refund money (Icepick) - resolved.
- 0003279: [Gameplay] CCTV not revealing prisoners in Common Room and showers (lim_ak) - resolved.
- 0003304: [Gameplay] CCTV Cameras get stuck (lim_ak) - resolved.
- 0003448: [AI & Behaviour] Max Security Prisoners are put into Med Security Holding Cells. (elDiablo) - resolved.
- 0004900: [AI & Behaviour] Delivered maxsec prisoners not taken to shared holding cell (elDiablo) - resolved.
- 0004905: [AI & Behaviour] When Constant Intake is on, guards do not escort prisoners to holding cell (elDiablo) - resolved.
- 0002282: [Control & User Interface] Store *X in *Y (elDiablo) - resolved.
- 0004380: [Gameplay] Programs not working (lim_ak) - resolved.
- 0004496: [Control & User Interface] Pressing space in menu resumes game time (lim_ak) - resolved.
- 0000151: [Graphics] Non-utility-related objects visible in utilities view (lim_ak) - resolved.
- 0004808: [Graphics] Two-layer objects appear incorrectly on deployment/utilites screen (lim_ak) - resolved.
- 0004701: [Graphics] Guard Tazers appear in Utilities view (lim_ak) - resolved.
- 0003590: [AI & Behaviour] can''t run education programs because "all rooms booked" (Chris) - resolved.
- 0002866: [Gameplay] Expanding land drops ALL patrols (lim_ak) - resolved.
- 0004172: [AI & Behaviour] When you have 2 laudries all the baskets end up in one of them eventually (it gets crowded with laudry baskets) (Icepick) - resolved.
- 0000379: [Save & Load] Failed to save any prison or load second scene in introduction [Cyrillic symbols] (John) - resolved.
- 0004417: [AI & Behaviour] Isn''t the doctor supposed to treat overdose? (elDiablo) - resolved.
- 0000028: [Other] Bureaucracy for free (lim_ak) - resolved.
- 0000808: [AI & Behaviour] Install Garbage (Icepick) - resolved.
- 0004823: [Gameplay] [motherbug] Crash in generating PNG *after* writing save on 64bit linux/windows/mac (John) - resolved.
- 0002205: [Save & Load] Game hangs when / after saving (John) - resolved.
- 0000864: [Gameplay] Unfinished foundations won''t complete after loading (Icepick) - resolved.
- 0002226: [Gameplay] I would like to see the foundation tool have an option for concrete walls instead of brick. (Icepick) - resolved.
- 0003237: [AI & Behaviour] Existing Prisoners will not be reassigned "shared" security cells. (Chris) - resolved.
- 0003996: [Performance] Prisoner release, leaves map, On bio tab select crash (Icepick) - resolved.
- 0001469: [AI & Behaviour] Solitary door won''t close (Icepick) - resolved.
- 0000081: [AI & Behaviour] Injured Guards don''t seek medical treatment on their own (Icepick) - resolved.
- 0003649: [AI & Behaviour] Utility placed as object and interrupts further utility placement (elDiablo) - resolved.
- 0000100: [Graphics] Shadows not visible for off screen objects (lim_ak) - resolved.
- 0000039: [Control & User Interface] Camera controls active when focus is in menus (lim_ak) - resolved.
- 0000278: [Gameplay] Regime is changed on load (Chris) - resolved.
- 0004264: [Gameplay] Speed up games with hotkeys (lim_ak) - resolved.
- 0000037: [Control & User Interface] "Read the CEO''s letter" in the Todo list comes back (Icepick) - resolved.
- 0003204: [AI & Behaviour] Dead prisoners moved to Infirmary not Morgue (Icepick) - resolved.
- 0001529: [AI & Behaviour] Dead visitors slide off morgue slabs. (Icepick) - resolved.
- 0002487: [AI & Behaviour] Dead visitor''s not taken away by hearse. (Icepick) - resolved.
- 0002457: [AI & Behaviour] Corners pathfinding flawed (elDiablo) - resolved.
- 0003275: [AI & Behaviour] If job inside inaccessible room, build doors/demolish wall/buldoze ignored (elDiablo) - resolved.
- 0002850: [Platform Specific Issues] Assertion failed, mutex_win32.cpp, line 43 (John) - resolved.
- 0004406: [AI & Behaviour] Teacher never goes home (and classroom seems bugged) (Icepick) - resolved.
- 0004090: [Gameplay] Make it Capacitors don''t need to turn on (Icepick) - resolved.
- 0001425: [Control & User Interface] Several menus do not halt game (lim_ak) - resolved.
- 0000003: [AI & Behaviour] AI fails to properly path-find around non-everyone doors (elDiablo) - resolved.
- 0001984: [Gameplay] Laundry Baskets can not be dismanteled or removed once placed. (Icepick) - resolved.
- 0000046: [Control & User Interface] Can click on some menus "behind" Bureaucracy screen (lim_ak) - resolved.
- 0001383: [Graphics] Workshop saw and press deployed incorrectly if rotated. (Icepick) - resolved.
- 0000045: [Graphics] Shower drains not aligning to grid properly (Icepick) - resolved.
- 0004368: [Other] Startup crash in __GLeeGetExtensions (John) - resolved.
- 0004237: [AI & Behaviour] Injured Guards don''t seek medical treatment on their own - closed.
- 0004398: [AI & Behaviour] Workmen do not demolish wall to no-access areas. (Chris) - closed.
- 0004234: [Gameplay] Cancelling foundation doesn''t refund money - closed.
- 0004236: [AI & Behaviour] 2 kitchens cause cooks to run between the two unproductively. (John) - closed.
- 0002217: [AI & Behaviour] 2 kitchens cause cooks to run between the two unproductively. (Icepick) - resolved.
- 0001684: [Gameplay] Jobs: Operate *X (elDiablo) - resolved.
- 0004900: [AI & Behaviour] Delivered maxsec prisoners not taken to shared holding cell (elDiablo) - resolved.
- 0004905: [AI & Behaviour] When Constant Intake is on, guards do not escort prisoners to holding cell (elDiablo) - resolved.
- 0003448: [AI & Behaviour] Max Security Prisoners are put into Med Security Holding Cells. (elDiablo) - resolved.
- 0002282: [Control & User Interface] Store *X in *Y (elDiablo) - resolved.
- 0001859: [Graphics] CCTV can not see the bleach in cleaning cupboard (Reef) - resolved.
- 0004380: [Gameplay] Programs not working (lim_ak) - resolved.
- 0004938: [Gameplay] Cloning of Laundry Baskets (Reef) - resolved.
- 0000151: [Graphics] Non-utility-related objects visible in utilities view (lim_ak) - resolved.
- 0004808: [Graphics] Two-layer objects appear incorrectly on deployment/utilites screen (lim_ak) - resolved.
- 0004687: [AI & Behaviour] No route to install small pipe (elDiablo) - resolved.
- 0001006: [AI & Behaviour] CCTV cameras are being blocked by doors in the walls. (lim_ak) - resolved.
- 0005000: [Other] persona name resolution (John) - resolved.
- 0003590: [AI & Behaviour] can''t run education programs because "all rooms booked" (Chris) - resolved.
- 0000478: [Other] suddenly crashed (Reef) - resolved.
- 0004439: [AI & Behaviour] Guards cannot be healed while escorting a prisoner (Icepick) - resolved.
- 0004417: [AI & Behaviour] Isn''t the doctor supposed to treat overdose? (elDiablo) - resolved.
- 0003286: [Graphics] CCTV not working in showers & visitor rooms (Reef) - resolved.
- 0000914: [AI & Behaviour] Guards not opening nearest doors (_alphaBeta_) - resolved.
- 0002260: [AI & Behaviour] Prisoners are not shown by CCTV (Reef) - resolved.
- 0004823: [Gameplay] [motherbug] Crash in generating PNG *after* writing save on 64bit linux/windows/mac (John) - resolved.
- 0003649: [AI & Behaviour] Utility placed as object and interrupts further utility placement (elDiablo) - resolved.

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