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Endless Space: The Search for Auriga - Новое дополнение
20 ноября 2013
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Разработчики из Amplitude Studios выпустили пятое дополнение к глобальной космической стратегии Endless Space, которое получило название The Search for Auriga.
Дополнение расширяет игру множеством нововведений, связанных с появлением в игре новой уникальной планеты, AURIGA, а также вносит изменения в геймплей и баланс, плюс исправляет некоторые ошибки игры.
Перечень изменений
- CHANGES AND ADDITIONS [Classic versions]
- Modified Sheredyn Affinity: buyout bonus lowered from 50% to 33% (like in the Disharmony version)
- CHANGES AND ADDITIONS [Both versions]
- Wonder option added: Allows you to able / disable wonders
- Capped buyoutbonus to -90% to avoid bugs when going over 100% buyout bonus
- Default GameDifficulty and GameSpeed are now saved in Registry.xml
- CHANGES AND ADDITIONS [Disharmony version]
- Creation of a unique planet: AURIGA
- New Wonder: Husk of knowledge
- 2 new Heroes
- Added Rally Point (Keep Left CTRL to enter rally point mode: left click to select start system and left click to select destination’s system)
- Scrapping a ship gives you Dust
- A repair button has been added
- A Magnify button has been added, in some notification, it allows to focus the concerned system or fleet
- New alert panel [in the negotiation screen] When an ally makes a diplomatic decision
- Disable negotiations when an alliance request is waiting for its resolution
- Wonders and unique planets are visible for the Amoeba players in the galaxy view
- Entering or leaving an alliance refreshes the system influences
- Improve the way defence stats are computed at the end of a battle
- Unique planet Option added: Allows you to able / disable creation of unique planet in the galaxy
- Add an option to keep the rally points always visible
- Purified systems have a different background colour (grey) in the galaxy view
- Improved contracts offering to avoid possible stability issues in MP
- Added a reduction on damage for weapon which are not firing during their range speciality: -50% damage
- Battle mood or faction mood are now displayed depending on the context
- Divided damage done by bombers per 2
- Increased long range accuracy and efficiency
- Modified MP to reflect the used tonnage
- AI MODIFICATIONS
- When the AI send a war declaration, it must be followed immediately by a battle
- Each time the AI made a diplomatic choice the player will be notified with a short explanation
- AI invasion fleet must not come back to the assault if we crush his combat fleet
- When the AI scouts are destroyed, the AI must not keep creating them again and again
- Added variety in the AI attack targeting
- The AI select the best formation & targeting; not anymore randomly one from 3
- Lowered weight for Retreat and Offensive Retreat
- Updated weight on formation & targeting for the AI to choose
- Replaced one of the unique technologies of the Pilgrim which was not aesthetically positioned
- HARMONY BALANCING
- Rebalanced game difficulty progression for Harmony
- Added a property HasTolerantTrait
- Fixed a bug regarding tolerant trait and starting technology reported by the community
- Lowered cost of Mineral Memory from 15 to 5
- Disharmony now affects the planet only and not the system anymore: thus the player can more easily colonise planets with dust and earn some industry / resources from it. However, the science and food will decrease faster than before but only on the planet
- Fixed an issue on several effects related to natural wonders
- Added a new planetary infrastructure for Harmony which increases the local deposit of a strategic resource by 1
- Modified PathPrerequisites for the new Strategic Resource Improvement in order to show it only when the player discovered the strategic resource
- Removed penalty related to ownership for Harmony
- Reduced cost of StarSystemImprovementUniqueHarmony from 500 to 300
- Modified the tool tip of StarSystemImprovementDefense4Harmony, thus the bonus in Food and Science is added to the list of modifiers
- Increase default repair rate
- Improve damage and defence fleet depending of their total of command points to compensate the absence of heroes
- Added a new planetary improvement for Harmony that gives +1 strategic resource deposit
- FIXED
- Fixed a desync due to locust points when joining a game.
- Fixed a desync due to approval status when joining a game.
- Fixed a desync due dust leech.
- Fixed a desync due to the Sheredyn''s battle stasis.
- Fixed a desync due to affinity mapping after an encounter.
- Fixed an issue on a diplomatic behaviour: reduces the probability of multiple wars
- Fixed a bug regarding the Normal Difficulty reported on the forums
- Fixed an issue where the trade routes incomes were displayed differently in the system screen and in the trade routes panel
- Fixed an issue where typing a space character at the beginning of a "rename" text field caused an assert
- Fixed an issue where the effects of infinite improvements did not refreshed the empire management screen
- Fixed an issue where Growth were not properly loaded
- Fixed an issue where Modules repair process property value was not saved
- Fixed a bug reported by the community related to Tolerant
- Fixed an issue on a diplomatic behaviour
- Fixed an issue which allow the AI to transgress Waiting Period in case of war declaration
- Fixed a bug regarding Normal Difficulty where Expansion Disapproval Difficulty was still 4x
- Fixed issue on several effects related to natural wonders
- Fixed: The resources needed for an advanced ship design are not marked as unavailable in the ship resource requirements tooltip
- Fixed: The auto-upgrade button from the ship design menu does not fill up all the tonnage of the selected ship when clicked and weapons were not added
- Fixed a bug on a AIPrerequisite for the Industry to Food Improvement
- Fixed an issue about contract proposals
- Fixed an assert about contracts
- Fixed an issue where fleets could be modified by AI even when they were in a battle
- Fixed an issue where the game remained stuck on end turn after the death of an empire
- Fixed an issue where wonders could be put on Asteroids
- Fixed an issue where a wonder and an anomaly could be present at the same time on a planet
- Fixed an issue where fleets from different players could overlap when orbiting the same system
- Fixed an issue where wonders were not put on uninhabited region first
- Terraformation and anomaly reduction are now saved for razed systems
- Fixed an issue where many fleet sorting options did not work in the military screen
- Fixed an issue where the empire approval value was not properly refreshed after moving the tax rate slider
- forums.amplitude-studios.com/showthread.php?19341-2-bugs-relating-to-the-Tolerant-trait-(Disharmony-1.1.17)
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