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Might & Magic: Heroes VI - Выпущены патч и дополнение
13 июля 2012
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Компания Ubisoft выпустила первое загружаемое дополнение к стратегии Might & Magic: Heroes VI - Pirates of the Savage Sea.
DLC добавит в игру новых героев, локации и артефакты. Суммарное время прохождения составит более 10 часов геймплея.
Также был выпущен патч 1.5, возвративший в игру экраны городов и вносящий изменения в баланс геймплея.
Перечень изменений
Complete balancing list can be found in the readme file of 1.5 patch (http://static2.cdn.ubi.com/emea/game...012_Readme.rtf)
DLC добавит в игру новых героев, локации и артефакты. Суммарное время прохождения составит более 10 часов геймплея.
Также был выпущен патч 1.5, возвративший в игру экраны городов и вносящий изменения в баланс геймплея.
Перечень изменений
- Game Interface:
- Added the Townscreens for all factions
- Added a "Close Townscreens button" replacing the "Next Turn" button in the Townscreen Menu.
- Added a Hide GUI button in the Townscreen Menu
- Game Content:
- Added the Adventure Pack compatibility
- Bug Fixes:
- The spellbook of a dead secondary hero remains active and the town portal can be used after the secondary hero is killed by the AI.
- Incorrect percentage given by the Arachne''s level 4 ability (Life Drain). Correct damage to life percentage is now applied no matter the stack size (15% of the damage is transformed to life)
- The tooltip for the "Creatures, Heroes and Towns" tab in the Kingdom Overview, contains debug text.
- Major Balancing effort:
- Abilities modifications:
- Direct Damage Spells power increase
- Healing Spells mana cost increase
- Creature Abilities:
- Heal Core Units abilities only available for the upgraded version
- Light decrease on several Creature Abilities
- Hero Passive and Active Abilities
- Passive Characteristics bonuses increase
- Reputation Abilities
- Light characteristics modifications on all Faction units
- Abilities/Creatures Description and Background modifications:
- Chain Lightning Hero Ability tooltip is now: Deals damage (Air) to the target stack and jumps to three extra enemy stacks. Damage is reduced by 15% by each jump.
- Lightning Bolt Hero Ability tooltip is now: Deals damage (Air) to target enemy creature.
- Fireball Hero Ability tooltip is now: Deals damage (Fire) in target 3x3 area."
- "Acid Cloud" Hero Ability display name now replaced “Poison Cloud” Hero Ability.
- Acid Cloud Hero Ability is now: Creates a 3x3 cloud of acid which deals damage (Earth) each turn. Lasts until the end of the combat.
- Acid Cloud description in Spell book is now: Conjures a 3x3 cloud of acid which inflicts Earth Damage every turn. Lasts until the end of the battle.
- Abyss Gate Hero Ability tooltip is now : Currently acting friendly stack returns to the Abyss, then comes back in reinforced in the next turn. The gate remains on the combat map and can be destroyed. If the gate is destroyed the stack can only return after the combat. Will not increase stacks above their original maximum.
- Fog Veil Hero Ability effect tooltip is now: All Creatures affected by Storm Winds are now dealt damage (Air) and also inflicted by the "Dazed" effect.
Complete balancing list can be found in the readme file of 1.5 patch (http://static2.cdn.ubi.com/emea/game...012_Readme.rtf)
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