Sid Meier''s Civilization V - первый большой патч

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Компания 2K Games и студия Firaxis поделились информацией о грядущих исправлениях, которые будет содержать первый большой патч для игры Sid Meier''s Civilization V.

Изменения и исправления коснутся многих аспектов игры, сообщается, что это только первая партия изменений из тех, что ожидаются в будущем.
Планируется много улучшений, к примеру, работа над востребованными режимами Hot Seat и Pitboss.

Дата появленя патча пока не указывается.

Полный перечень изменений  +
  • UI
    • Fix for production prompt that sometimes appears with newly created puppet states that could stop the player from being able to end the turn.
    • Aircraft banner corrections – now when you rebase an aircraft, the number will move with it.
    • Resource icons now come up with Ctrl-R again, instead of sharing the same button with Build Roads.
    • Selecting a great general will no longer cause yield icons to appear.
    • Added option to disable auto-unit cycling.
    • Fix for full-screen game when running dual monitors. Previously, the curser could scroll off the “open” side, and not be able to scroll the map in that direction.
    • Misc additional fixes to mouse controls, and other interface issues.
    • Rounded out financial information in the Economic Overview screen. Details now provided on the amount of gold provided by each city, the cost of buildings in each city, etc.
    • Auto-populate save menu with save file name
    • Allow selection of other cities by hex from within the city screen
    • Added detailed trade route info to Economic Overview screen

  • MODDING
    • Category list now displays correctly

  • GAMEPLAY
    • Workers - Added option to force workers to ignore manually made improvements (so they don’t change what you decide was best for a plot).
    • Workers - Fixed bug where number of turns to complete were incorrect in build action button tool-tip.
    • Economy - Fixed bug where players could disband a single unit, and not see the economic return until disbanding 1 more.
    • Economy – Increased city wealth setting to 25%
    • Economy – Multiple fixes to the way trade-routes are tabulated and recognized.
    • Economy - Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later in the game).
    • Trade – Found and corrected a Trade problem that could cause your Resource inventory to multiply.
    • City States - Fixed a bug where you could not gift aircraft to city states.
    • Military - Medic promotion now only provides healing bonus for adjacent units.
    • Military – Fix for Minuteman movement.
    • Military – Correct promotions for “archer-like” units (horse archers, chariots).
    • Military - Embarked units will no longer slow enemy land units
    • Military - Improved unit cycling logic. Camera will jump around much less.
    • Balance - Engineers +1 hammer

  • AI
    • Military – Better handling of unit need (navy vs land, etc.) .
    • Military - AI will tend to build ships to deal with blockaded cities more often
    • Military – Corrected an issue hampering movement of AI armies, especially when in close proximity to enemy forces
    • Diplomacy – AI will be more reluctant to offer or accept open border agreements with more powerful opponents.
    • Diplomacy – Fix for never ending deals (peace, research agreements, etc).
    • City – City specialization and city focus improvements.
    • City - Cities that are Avoiding Growth will not grow while that option is selected
    • Workers – Priority of trading posts reduced, and rebalanced priorities on other improvements
    • Workers – Improved the path-finding mechanic when building route-to roads improved, including a large performance increase when evaluating road-pathing.

  • MULTIPLAYER
    • Exploit – Fix for gifting unit exploit
    • Chat – Color-coding, sound alerts, etc., added for in-game chat system, including a larger window.
    • Deals – Additional deal validation put in place to verify deals before they are committed

  • MISC
    • Research treaties that end because you declare war will no longer grant the free tech
    • Save/Load – Fix for corrupted saves being experienced by some players in late-game.
    • Map - Huge map crash-during-load fix that were reported on some specific systems.
    • Map – Terrain caching fix that could cause problems for certain video cards (the “glowing red orbs” seen on the map are an indicator of this).
    • Map – Fix for the low res terrain that appears the first time the game is run (terrain tiles would not load in anything but low-res the first time you play on some computer configurations)
    • Strategic View – Crash fix for units rendering in background.
    • Strategic View – Fix for selecting units either standing on a city plot, or garrisoned in the city plot.
    • Eyefinity – Better handling of leader scenes when using Eyefinity displays.
    • Tutorials – Many tutorial tweaks and adjustments.
    • Multiple crash fixes.